It’s late, it’s dark, and only a handful of stragglers are left at the Critter Ball le Meerkat. Madame Obscura is about to hold a séance. She’ll be reaching out to Havenburrow elders.

What wisdom might the ghosts of Stonebuck Jackit or Sylvaticus Brannan impart? Perhaps a warning against Havenburrow’s enemies? Or a message on the whereabouts of the lost diamonds?

The remaining critters can’t wait for this experience with the madame, their most treasured psychic medium.